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1 – 10 of 79
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Article
Publication date: 1 December 2005

Charles Dennis and Lisa Harris

910

Abstract

Details

Qualitative Market Research: An International Journal, vol. 8 no. 4
Type: Research Article
ISSN: 1352-2752

Open Access
Article
Publication date: 6 March 2017

Savvas Papagiannidis, Eleonora Pantano, Eric W.K. See-To, Charles Dennis and Michael Bourlakis

The purpose of this paper is to examine the determinants of users’ simulated experience in a virtual store and to show the subsequent impact of that experience on engagement. The…

14130

Abstract

Purpose

The purpose of this paper is to examine the determinants of users’ simulated experience in a virtual store and to show the subsequent impact of that experience on engagement. The outcome of that engagement is examined in relation to enjoyment, satisfaction and purchase intentions.

Design/methodology/approach

The method comprised an experiment comparing users’ perceptions of a standard 2D online clothing store with an enhanced, immersive one that aimed to provide shopping value approaching that of a traditional store by using a 3D experience where participants wore special glasses and a data glove.

Findings

Results demonstrate the major role of telepresence components in simulated experience and the critical role of that experience, along with hedonic and utilitarian values, in engagement. Purchase intention is influenced by satisfaction, which is in turn influenced by enjoyment and engagement. Engagement in turn is influenced by utilitarian and hedonic value and the experience of product simulation or telepresence, which is composed of control, colour and graphics vividness, and 3D authenticity. In the immersive, 3D environment, experience is more associated with engagement and enjoyment, leading to greater purchase intention. The immersive, 3D environment, thus, has the potential to rival traditional shopping in terms of experience, resulting in higher sales for retailers and satisfaction for consumers.

Originality/value

This work has evaluated a robust model of purchase intention and demonstrated it to hold not only in a 3D environment on a conventional computer platform, but also in an immersive one, where participants wear special glasses and a data glove.

Details

Information Technology & People, vol. 30 no. 1
Type: Research Article
ISSN: 0959-3845

Keywords

Content available
Article
Publication date: 18 September 2009

Charles Dennis and Bill Merrilees

816

Abstract

Details

European Journal of Marketing, vol. 43 no. 9/10
Type: Research Article
ISSN: 0309-0566

Content available
Article
Publication date: 22 May 2007

Dr Charles Dennis and Dr Tamira King

564

Abstract

Details

International Journal of Retail & Distribution Management, vol. 35 no. 6
Type: Research Article
ISSN: 0959-0552

Content available
Article
Publication date: 11 February 2014

95

Abstract

Details

Journal of Small Business and Enterprise Development, vol. 21 no. 1
Type: Research Article
ISSN: 1462-6004

Content available
Article
Publication date: 4 September 2009

Nanci Healy

392

Abstract

Details

Journal of Business Strategy, vol. 30 no. 5
Type: Research Article
ISSN: 0275-6668

Content available
Article
Publication date: 1 March 2005

Len Tiu Wright

340

Abstract

Details

Qualitative Market Research: An International Journal, vol. 8 no. 1
Type: Research Article
ISSN: 1352-2752

Content available
Article
Publication date: 1 September 2004

Cornelia Droge

1189

Abstract

Details

European Journal of Marketing, vol. 38 no. 9/10
Type: Research Article
ISSN: 0309-0566

Keywords

Content available
Book part
Publication date: 15 September 2022

Abstract

Details

Technologies of Reproduction Across the Lifecourse
Type: Book
ISBN: 978-1-80071-733-6

Content available
Article
Publication date: 16 January 2009

Charles Dennis

235

Abstract

Details

Qualitative Market Research: An International Journal, vol. 12 no. 1
Type: Research Article
ISSN: 1352-2752

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