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Article
Publication date: 1 July 1992

Ye‐Sho Chen, Gabriela Segarra and P. Pete Chong

Describes an innovative pictorial representation of business ruleswhich clarifies the interrelationships of data entities and semanticconstraints to enhance the communication…

Abstract

Describes an innovative pictorial representation of business rules which clarifies the interrelationships of data entities and semantic constraints to enhance the communication among different levels of management. This pictorial representation scheme can be implemented using a set of microcomputer‐based CASE tools, and the result provides a comprehensive view of all aspects of management activity.

Details

Industrial Management & Data Systems, vol. 92 no. 7
Type: Research Article
ISSN: 0263-5577

Keywords

Article
Publication date: 1 May 1991

Ye‐Sho Chen

A major difficulty in continuous speech recognition research is the lack of effective and objective evaluation of the statistical models of text. Herbert Simon's view for…

Abstract

A major difficulty in continuous speech recognition research is the lack of effective and objective evaluation of the statistical models of text. Herbert Simon's view for evaluating theories is here applied to the statistical modelling of text. Three significant contributions can be identified. First, a time‐series representation of text is used to identify three well‐known empirical laws of text generation. These laws provide an effective and objective approach for evaluating four leading statistical models of text. Second, it is shown that the Simon‐Yule model of text provides a constructive mechanism for those laws. Third, based on Simon's explanatory processes of imitation and association, an adaptive framework for continuous speech recognition is suggested.

Details

Kybernetes, vol. 20 no. 5
Type: Research Article
ISSN: 0368-492X

Keywords

Article
Publication date: 1 February 2001

P. Pete Chong, Ye‐Sho Chen and Jason Chou‐Hong Chen

As part of the business strategy in a competitive environment, for an organization to induct information technology (IT) appropriately, business process reengineering (BPR) must…

4688

Abstract

As part of the business strategy in a competitive environment, for an organization to induct information technology (IT) appropriately, business process reengineering (BPR) must be conducted. We propose a process that incorporates both management information systems and strategic management concepts for the IT induction. First, we develop a business competition strategy based on Porter’s five competitive forces; second, using concepts developed in the field of information systems the business processes are reengineered to improve effectiveness and efficiency; and finally, IT strategy is developed to achieve these goals. A real‐life case in the food service industry is used to illustrate this process.

Details

Industrial Management & Data Systems, vol. 101 no. 1
Type: Research Article
ISSN: 0263-5577

Keywords

Article
Publication date: 16 March 2015

Li-Hui Chang, Ye-Sho Chen and Hsi-Lin Liu

This study aims to use Simon’s theory of strategies to explain Ever Rich’s strategies for introducing innovation. Ever Rich is a very successful duty-free shop in Taiwan that…

Abstract

Purpose

This study aims to use Simon’s theory of strategies to explain Ever Rich’s strategies for introducing innovation. Ever Rich is a very successful duty-free shop in Taiwan that makes profits by improving airport lobby/terminals and enhancing Taiwan’s tourism brand image. This study shows a design artifact to explain Ever Rich’s strategies for introducing innovation. The design artifact is based on Herbert Simon’s classical work of Sciences of the Artificial. The design artifact is also grounded in the theories of customer service life cycle, input-process-output model of strategic entrepreneurship and docility-based distributed cognition.

Design/methodology/approach

The authors interviewed the executive management with the pre-determined 14 questions regarding resource inputs, processes of resource orchestration and outputs.

Findings

Introducing innovation requires appropriate strategies. Based on Herbert Simon’s research on “Science of the Artificial”, this case shows a design artifact of strategies for introducing innovation. The design artifact is in line with Ever Rich’s corporate philosophy, including training and education of duty-free professionals, customer-oriented services, guarantee stringent quality control of products, newness and innovation and contributions to community. The design artifact, therefore, serves as a source of discovery with benefits for knowledge-building and relationship-building that are useful for students and practitioners.

Practical implications

The success of this case and the reasons of success can be an inspiration for others.

Originality/value

A significant contribution of the paper is that the design artifact serves as a source of discovery with benefits for knowledge-building and relationship-building that are useful both for students and practitioners.

Details

Journal of Hospitality and Tourism Technology, vol. 6 no. 1
Type: Research Article
ISSN: 1757-9880

Keywords

Article
Publication date: 15 June 2012

Ching‐I Teng, Fan‐Chen Tseng, Ye‐Sho Chen and Soushan Wu

As a popular entertainment form, online gaming is a significant global industry with millions of customers. However gaming misbehaviours (gamer behaviours that violate generally…

3482

Abstract

Purpose

As a popular entertainment form, online gaming is a significant global industry with millions of customers. However gaming misbehaviours (gamer behaviours that violate generally accepted norms) and their impact on other gamers have received little attention. This study thus aims to examine five online gaming misbehaviours (i.e. account theft, cheating, bullying, profanity, and hoarding of advantageous locations) and how they influence other gamers in terms of anger and continuance intention (intention to repetitively play a specific game).

Design/methodology/approach

The study sample comprises 767 online gamers who provided valid responses to an online survey. The hypotheses are tested using structural equation modelling.

Findings

Analytical results indicate that profanity and hoarding of advantageous locations anger other gamers, reducing continuance intention.

Practical implications

The analytical results suggest that game providers should focus on reducing gaming misbehaviours such as profanity and hoarding of advantageous locations.

Originality/value

This study contributes to the literature by investigating the misbehaviours in online games and their impact.

Details

Online Information Review, vol. 36 no. 3
Type: Research Article
ISSN: 1468-4527

Keywords

Article
Publication date: 30 May 2013

Ye‐Sho Chen, Edward Watson, Edgard Cornacchione and Renato Ferreira Leitão Azevedo

There is an increased research interest in the recent phenomenon of Chinese small and medium‐sized businesses (SMEs) going abroad. The paper aims to enrich the literature by…

2494

Abstract

Purpose

There is an increased research interest in the recent phenomenon of Chinese small and medium‐sized businesses (SMEs) going abroad. The paper aims to enrich the literature by proposing a “Flying High, Landing Soft” curriculum helping Chinese SMEs going abroad. This innovative entrepreneurial curriculum is based on the Soft Landings program originally developed by the National Business Incubation Association. The objective of the curriculum is to provide a platform for students at various levels (undergraduate, graduate, and executive education) and business communities to engage in China‐USA‐Brazil entrepreneurship.

Design/methodology/approach

The “Flying High, Landing Soft” curriculum, consisting of three core elements (resources and networks; five steps process of coaching; cultivating storytellers), is grounded in the theories of input‐process‐output model of strategic entrepreneurship and docility‐based distributed cognition.

Findings

A “Flying High, Landing Soft” curriculum was developed to help the Chinese SMEs to invest in USA and Brazil. The curriculum is designed to take advantage of resources from the participating entities with the impact of enriching our students' educational experience and enabling business communities to engage in global business opportunities. The “Flying High, Landing Soft” curriculum is a win‐win program for everyone involved.

Practical implications

The curriculum is based on the Soft Landings International Incubator Designation program originally developed by the National Business Incubation Association. Since there is a need for the soft landings companies to go global, there is also a need for students to go global; the “Flying High, Landing Soft” curriculum is a merge of these two concepts.

Originality/value

The authors have developed a curriculum that links China‐USA‐Brazil entrepreneurs, investors, students and institutions to collaborate in order to help individuals to exploit market opportunities as well as use the process to educate students. This form of entrepreneurship curriculum is a contribution to our understanding about entrepreneurship, especially international entrepreneurship of SMEs.

Content available
Article
Publication date: 16 March 2015

Brendan T. Chen

207

Abstract

Details

Journal of Hospitality and Tourism Technology, vol. 6 no. 1
Type: Research Article
ISSN: 1757-9880

Article
Publication date: 6 May 2014

Sajad Rezaei, Muslim Amin and Wan Khairuzzaman Wan Ismail

Prior studies mostly investigate initial shopping intention in developed countries. The purpose of this paper is to sketch and determine the impact of perceived usefulness (PU)…

6769

Abstract

Purpose

Prior studies mostly investigate initial shopping intention in developed countries. The purpose of this paper is to sketch and determine the impact of perceived usefulness (PU), perceived ease of use (PEOU), perceived value (PV), trust (TRT), perceived risk (PR), privacy concern (PC), internet literacy (IL), satisfaction (SAT) on online repatronage intention (ORI) among Malaysian experienced online shoppers.

Design/methodology/approach

A total of 219 valid questionnaires were collected via an online survey among experienced online shoppers across young and old students aged 18-31. Subsequently, the two-step structural equation modelling (SEM) technique was employed to empirically examine the proposed integrative theoretical research framework and model fit with maximum likelihood estimation.

Findings

The statistical analyses support the relationships between PU, PV, TRT and SAT with ORI while the relationships between PEOU, PR, PC and IL with ORI were rejected in which all the factors affecting ORI occur similarly across the study sample. The behaviour of experienced online shoppers was found to be different from findings of previous literature that examined initial adoption and intention. Due to the lack of distinction in the literature concerning experienced and inexperienced shoppers, our results show inconsistencies with prior research in examining ORI.

Research limitations/implications

The paper suggests that future research consider multicultural analysis, atmosphere design, developing internet methodology and the role of flow experience in determining ORI. The research limitations and implications are also discussed.

Practical implications

By realizing the differences between inexperienced shoppers and experienced shoppers, online retailers should segment these groups more effectively and should implement a different marketing strategy to target the right segment, right shoppers along with the right marketing tactic. The antecedents of future intention of online shopping are influenced by various variables because the human behaviour is sophisticated in nature. Thus, academicians and practitioners should realize the implications of examining their target population/market based on an assessment of different antecedents.

Originality/value

This study is among the few attempts to examine attitudes and behaviour of Malaysian experienced online shoppers who have formed relevant experiences and skills in online shopping. Additionally, the paper empirically examine and distinct user perception of online retail attributes (including PU, PEOU, PV and PR), pre-purchase user attitudes (including TRT, PC, IL) and post-purchase users attitudes (including SAT) in forming ORI simultaneously.

Details

International Journal of Retail & Distribution Management, vol. 42 no. 5
Type: Research Article
ISSN: 0959-0552

Keywords

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