Search results

1 – 2 of 2
Article
Publication date: 3 January 2020

Eung Tae Kim and Sungmin Kim

The purpose of this paper is to develop a framework for an interactive clothing that offers a self-directed learning environment in which learners can practice exercises in a time…

Abstract

Purpose

The purpose of this paper is to develop a framework for an interactive clothing that offers a self-directed learning environment in which learners can practice exercises in a time and cost-efficient manner.

Design/methodology/approach

To verify the validity of the framework, an interactive shirt has been developed that can help its wearer practicing certain motor skills in a self-directed manner. This shirt enables the wearer to set reference body postures and to compare current posture with them and can notify whether its wearer repeats them correctly or not through vibrotactile feedback.

Findings

The interactive shirt prototype developed in this study will offer an environment in which learners can practice exercises in a time and cost-efficient manner.

Originality/value

The smart garment framework developed in this study consists of sensor-actuator module, switch device and control software. As this framework is easily scalable, it is expected that it can be used for various smart garment projects where an interaction between the garment and its wearer is needed.

Details

International Journal of Clothing Science and Technology, vol. 32 no. 3
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 13 March 2020

Eung Tae Kim and Sungmin Kim

The purpose of this study is to develop a modular garment assembly line simulator that can be used for various production methods such as traditional mass production or modern…

Abstract

Purpose

The purpose of this study is to develop a modular garment assembly line simulator that can be used for various production methods such as traditional mass production or modern small quantity batch production.

Design/methodology/approach

For realistic simulation, the actual shape and sewing information of the garment patterns were used. The assembly line consists of process units including the cutter, preprocessor, module assembly, final assembly, finish, and stack units. Any number of units can be arranged and connected to form various layouts. The simulation can be run at an arbitrary speed.

Findings

This system can be used to estimate the time required to process the given order for a specific layout. Therefore, it can be utilized as the basis for optimum production line design.

Originality/value

This system is expected to be utilized by garment manufacturers for obtaining the productivity improvement, production cost reduction, and increased competitiveness.

Details

International Journal of Clothing Science and Technology, vol. 32 no. 5
Type: Research Article
ISSN: 0955-6222

Keywords

Access

Year

Content type

Article (2)
1 – 2 of 2