International Journal of Information and Learning Technology: Volume 41 Issue 4

Subjects:

Table of contents

Creating a positive behavior intention using an online learning platform technology: the mediating role of perceived online learning enjoyment

Mohd Hanafi Azman Ong, Nur Syafikah Ibrahim

Since there is lack of studies in determine factors that affecting enjoyment sentiment when using online learning system, this study aims to explore the antecedents of perceived…

A validated questionnaire for measuring digitalization as sociocultural change in educational contexts

Fanny Pettersson, Josef Siljebo, Simon Wolming, Magnus Ferry

In the so-called digital age, there is a basic assumption that digitalization entails rapid and dramatic change in schools, education and society. However, a challenge for…

1225

Model of AI acceptance in higher education: arguing teaching staff and students perspectives

Manar Hazaimeh, Abdullah M. Al-Ansi

Artificial intelligence (AI) is constantly evolving and is poised to significantly transform the world, affecting nearly every sector and aspect of society. As AI continues to…

Developing an intelligent and sustainable model to improve E-learning satisfaction based on the learner’s personality type: data mining approach in high education systems

Saba Sareminia, Vida Mohammadi Dehcheshmeh

Although E-learning has been in use for over two decades, running parallel to traditional learning systems, it has gained increased attention due to its vital role in universities…

Shall I use ChatGPT? A study on perceived trust and perceived risk towards ChatGPT usage by teachers at higher education institutions

Preeti Bhaskar, Pankaj Misra, Gaurav Chopra

The discussion about using Chat Generative Pre-Trained Transformer (ChatGPT) by teachers is making notable progress on a daily basis. This research examines the teachers' adoption…

Developing a game design framework to embed student-centred learning

Thomas Coleman, Arthur G. Money

This paper presents the student-centred experience (SCE) game design framework, which aims to guide the design of holistic student-centred digital game-based learning (SCDGBL…

Cover of International Journal of Information and Learning Technology

ISSN:

2056-4880

e-ISSN:

2056-4899

ISSN-L:

2056-4880

Online date, start – end:

2015

Copyright Holder:

Emerald Publishing Limited

Open Access:

hybrid

Editor:

  • Prof Glenn Hardaker