Journal of Assistive Technologies: Volume 8 Issue 3
Table of contents - Special Issue: ITAG (Interactive technologies and games)
Evaluating the role of a humanoid robot to support learning in children with profound and multiple disabilities
Joseph Hedgecock, P.J. Standen, Charlotte Beer, David Brown, David S. StewartThe purpose of this paper is to identify ways teachers might employ a robot to achieve learning objectives with pupils with intellectual disabilities and potential outcome…
Investigating multi-player online video games for brain-injured people
Jason Colman, Jim Briggs, Louise Turner, Alice GoodThe purpose of this paper is to report a pilot experiment to test if multi-player online video games could provide a measurable cognitive therapeutic benefit for brain-injured…
Close range depth sensing cameras for virtual reality based hand rehabilitation
Darryl Charles, Katy Pedlow, Suzanne McDonough, Ka Shek, Therese CharlesThe Leap Motion represents a new generation of depth sensing cameras designed for close range tracking of hands and fingers, operating with minimal latency and high spatial…
Using Wii technology to explore real spaces via virtual environments for people who are blind
O. Lahav, H. Gedalevitz, S. Battersby, D. Brown, L. Evett, P. MerrittVirtual environments (VEs) that represent real spaces (RSs) give people who are blind the opportunity to build a cognitive map in advance that they will be able to use when…