Table of contents
Increasing testing efficiency through the development of an IT-based adaptive testing tool for competency measurement
Janne Kleinhans, Matthias SchumannThis paper investigates the potential of computerized adaptive testing for CMs to reduce test time. In the context of education and training, competency measurement (CM) is a…
Achieving digital literacy through game development: an authentic learning experience
Mark FrydenbergThis paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and…
Learning through telepresence with iPads: placing schools in local/global communities
Bente MeyerThis study aims to present findings from an ongoing study in three rural schools in Denmark where videoconferences are used as part of the teaching at lower secondary level. The…
Learning with interactive whiteboards: Determining the factors on promoting interactive whiteboards to students by Technology Acceptance Model
Eylem Kilic, Çetin Güler, H. Eray Çelik, Cemal TatliThe purpose of this study is to investigate the factors which might affect the intention to use interactive whiteboards (IWBs) by university students, using Technology Acceptance…
Augmented reality m-learning to enhance nursing skills acquisition in the clinical skills laboratory
Bernard M. Garrett, Cathryn Jackson, Brian WilsonThis paper aims to report on a pilot research project designed to explore if new mobile augmented reality (AR) technologies have the potential to enhance the learning of clinical…
ISSN:
1741-5659e-ISSN:
1758-8510ISSN-L:
1741-5659Online date, start – end:
2004Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditor:
- Assoc Prof Pedro Isaias