Table of contents - Special Issue: Online and mobile gaming
Guest Editors: Yuri Seo, Rebecca Dolan, Margo Buchanan-Oliver
Panel report: the dark side of the digitization of the individual
Ofir Turel, Christian Matt, Manuel Trenz, Christy M.K. Cheung, John D’Arcy*, Hamed Qahri-Saremi*, Monideepa Tarafdar*Digital technologies have diffused into many personal life domains. This has created many new phenomena that require systematic theorizing, testing and understanding. Such…
Explaining user experience in mobile gaming applications: an fsQCA approach
Ilias O. Pappas, Patrick Mikalef, Michail N. Giannakos, Panos E. KourouthanassisIn the complex ecosystem of mobile applications multiple factors have been used to explain users’ behavior, without though focusing on how different combinations of variables may…
Affective value of game items: a mood management and selective exposure approach
Joonheui Bae, Sang Jin Kim, Kyung Hoon Kim, Dong-Mo KooThe purpose of this paper is to investigate the relationship between game items and mood management to show the affective value of game items. Specifically, the study examines the…
Perceived CSR initiatives and intention to purchase game items: The motivational mechanism of self-esteem and compassion
Joonheui Bae, Hyun-Hee Park, Dong-Mo KooThe purpose of this paper is to investigate the effect of perceived corporate social responsibility (CSR) initiatives moderated by a user characteristic (heavy users) on game-item…
How do avatar attractiveness and customization impact online gamers’ flow and loyalty?
Gen-Yih Liao, T.C.E. Cheng, Ching-I TengAvatars are known to be influential in gaming communication. However, little is known about how avatar attractiveness and customization impact online gamers’ flow, i.e., the…
Characters’ persuasion effects in advergaming: Role of brand trust, product involvement, and trust propensity
Yung Kyun ChoiThe purpose of this paper is to explore advergaming to identify how users respond to characters in terms of forming brand trust and purchase intentions. The study shows that users…
Loneliness, regulatory focus, inter-personal competence, and online game addiction: A moderated mediation model
Ji-yeon Lee, Dong Woo Ko, Hyemin LeeThe purpose of this paper is to investigate the predictors of game addiction based on loneliness, motivation and inter-personal competence using the samples of college students…
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ISSN:
1066-2243e-ISSN:
2054-5657ISSN-L:
1066-2243Online date, start – end:
1991Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditor:
- Dr Christy Cheung