Table of contents
The illusion of reality in the gaming world: implications for libraries
Yusuf Ayodeji Ajani, Abdulganiy Okanla Ahmed, Rihanat Bukola MuhammedThe main purpose of this paper is to explore implications of the illusion of reality in the gaming world for libraries, aiming to uncover the challenges and opportunities they…
Media literacy: students’ ability to respond to fake news on Instagram
Adellia Agissa, Fitri MutiaThe spread of fake news on Instagram is still a problem that needs to be solved. Teenagers are a generation that is vulnerable to fake news, for example, high school students…
Building AgriRef: an AI embedded virtual reference app for farmers
Priya Garg, Shivarama Rao K.This paper aims to discuss the process of building a 24×7 reference platform for facilitating the farmers with the easy access of information at any time from any location. It…
3D printing: a novel technology for livestock sector knowledge dissemination
Nirmal Singh, Harmanjit Singh Banga, Jaswinder Singh, Rajnish SharmaThis paper aims to prompt ideas amongst readers (especially librarians) about how they can become active partners in knowledge dissemination amongst concerned user groups by…
Relationship building through informal gatherings and technology integrations: a case study
Bhakti Gala, Vanessa Reyes, Leili Seifi, Manika LambaThis case study aims to explore how to provide an informal space to connect members socially, informally and with peers, to provide opportunities for collaboration and informal…
ISSN:
0741-9058e-ISSN:
2054-1678ISSN-L:
0741-9058Online date, start – end:
1999Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditor:
- Mr Martin Kesselman