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Emerald Studies in Death and Culture
All Books
Recent Chapters
All books in this series
(7 titles)
Death, Culture & Leisure: Playing Dead
Photography and Death: Framing Death throughout History
Man-Eating Monsters
Skin, Meaning, and Symbolism in Pet Memorials
Death, Memorialization and Deviant Spaces
Death, The Dead and Popular Culture
The Evolution of the British Funeral Industry in the 20th Century: From Undertaker to Funeral Director
Recent chapters in this series
(18 titles)
‘He Died a Lot’: Gothic Gameplay in
What Remains of Edith Finch
Dead Chatty: The Rise of the Articulate Undead in Popular Culture
Death, Playfulness and Picture Books
Gameful Interactions: The ‘Ludification’ of Zombie Fiction
Introduction: Death ≠ Failure
Living and Dying in the City of the Damned: A Close Reading of
Mordheim’s
Gothic Post-Apocalypse
Nonhuman Games: Playing in the Post-Anthropocene
Peaceful in Death: Encountering Death in the Pokémon Universe
Prepare to Die: Reconceptualising Death, and the Role of Narrative Engagement in the
Dark Souls Series
(2011–2018)
Some Games You Just Can’t Win: Crowdfunded Memorialisation, Grief and
That Dragon, Cancer
Staying Dead: The Corpse, Burial and Exhumation in Three Contemporary British History Plays
Suicide, Angst, and Popular Music
The Jovial Aesthetics of the Death-Positivity Movement: Notes on the Appeal of Playfulness in Activism
The Slender Man: The Internet’s Playful Creation of a Monster
Anonymity: War Photography
Conclusion: Future Living through Death Images
Continuance: Spirit Photography
Death and Post-mortem Photography in History
DOI
10.1108/esdc
Editors
Ruth Penfold-Mounce
Julie Rugg
Jack Denham
Series Copyright Holder:
Emerald Publishing Limited
Online start date
2018
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