Global Leadership Education: Upping the Game

1Assistant Professor, Leadership & Organizational Studies, University of Southern Maine
2Chair and Associate Professor, Leadership & Organizational Studies, University of Southern Maine

Journal of Leadership Education

ISSN: 1552-9045

Article publication date: 15 October 2017

Issue publication date: 15 October 2017

199
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Abstract

While scholars recognize that digital technology is a major tool employed by contemporary learners to access knowledge, its full capacity is yet to be utilized. This paper investigates opportunities to increase individual learning engagement and knowledge retention in higher education and corporate environments through integrating educational content with innovative digital technology. Currently, within commonly adopted e-learning platforms, the most utilized online content delivery and student progress assessment tools in leadership education appear to be discussion-based instruction, along with written assignments, and research projects (Jenkins, 2016). To inform leadership educators’ choice in innovative tools for increased effectiveness of instruction, this paper shares an experience of delivering integrated global leadership education pedagogical content (i.e., cross-cultural competency instruction for graduate management class at a U.S.-based public university) within a gamified real-time multiuser learning platform—MyAltis—and discusses implications for leadership education.

Citation

Goryunova, E. and Jenkins, D.M. (2017), "Global Leadership Education: Upping the Game", Journal of Leadership Education, Vol. 16 No. 4, pp. 76-93. https://doi.org/10.12806/V16/I4/A1

Publisher

:

Emerald Publishing Limited

Copyright © 2017, The Journal of Leadership Education

License

This article is published under the Creative Commons Attribution (CC BY 4.0) licence. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this licence may be seen at http://creativecommons.org/licences/by/4.0/


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