Becoming an Ogre: Identity Work as a Postmodern Leisure Subculture Activity
Abstract
In this chapter, I utilize insights from symbolic interaction to analyze the identity work processes of larp subculture participants to construct and perform their in-game identities. I extend the research on larp subcultures in two ways. First, I place larping within the larger context of leisure subcultures and society by arguing that larping is representative of changes in leisure and subcultures in postmodern society. Second, I draw upon ethnographic data collected among the New England Role-playing Organization (NERO) to analyze larpers character identity performances. RPG and Larp researchers have developed several theories about the relationship between larp participants and their character performances. While these concepts provide a helpful framework for understanding the participant-character relationship, they undertheorize the in-game constructed performance of identity. Using symbolic interaction theory, I analyze the identity work processes larpers use to construct and perform their larp identities extending our understanding of the similarities between everyday identity and larpers' character identity performances.
Keywords
Citation
Baxter, N.M. (2022), "Becoming an Ogre: Identity Work as a Postmodern Leisure Subculture Activity", Conner, C.T. (Ed.) Subcultures (Studies in Symbolic Interaction, Vol. 54), Emerald Publishing Limited, Leeds, pp. 167-189. https://doi.org/10.1108/S0163-239620220000054009
Publisher
:Emerald Publishing Limited
Copyright © 2022 by Emerald Publishing Limited