Toward a meaningful experience: an explanation of the drivers of the continued usage of gamified mobile app services
ISSN: 1468-4527
Article publication date: 28 June 2021
Issue publication date: 9 March 2022
Abstract
Purpose
This study argues that to drive users' continuance use behaviors, it is necessary to satisfy their desire for a meaningful experience when using information systems (IS). Therefore, this research explores the influencing mechanism by which gamified IS (immersive-related interaction, achievement-related interaction, and social-related interaction) impacts users' perceived benefits and continuance intention.
Design/methodology/approach
In this research, 367 users of Ant Forest are investigated in two waves through random sampling and the use of a structural equation model with SmartPLS 3.0 software.
Findings
The research results reveal the following: (1) both achievement-related interaction and social-related interaction can affect the user's continuance intention, while the direct impact of immersive-related interaction on the user's continuance intention is not supported; (2) users' perceived self-benefits fully mediate the relationships between achievement-related interaction and social-related interaction and users' continuance intention; and (3) perceived social benefits fully mediate the relationships between achievement-related interaction and social-related interaction and users' continuance intention.
Originality/value
This study supports the retention effects of gamification design on users' continuance intention by evocating users' dual perceived benefits.
Keywords
Acknowledgements
This work was supported by the Chinese Social science foundation [grant number 19BGL261].
Citation
Zhou, F., Mou, J. and Kim, J. (2022), "Toward a meaningful experience: an explanation of the drivers of the continued usage of gamified mobile app services", Online Information Review, Vol. 46 No. 2, pp. 285-303. https://doi.org/10.1108/OIR-10-2020-0464
Publisher
:Emerald Publishing Limited
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