How gamified branded applications drive marketing effectiveness?
Marketing Intelligence & Planning
ISSN: 0263-4503
Article publication date: 28 January 2021
Issue publication date: 6 July 2021
Abstract
Purpose
Companies understand the potential to use gamification marketing to facilitate a better connection. However, most endeavours in gamification fail. This study aims to identify the design factors that drive the marketing effectiveness of branded applications (apps) with gamification features.
Design/methodology/approach
This study investigates branded apps covering various industries such as hospitality, retail and financial services. A total of 296 respondents were recruited from an online questionnaire platform.
Findings
The results show that playability, design aesthetics, goal clarity, incentive provision and symbolic benefits were drivers of consumer–brand engagement, which in turn generated purchase intention, app continuance intention and brand loyalty.
Originality/value
Based on the elemental tetrad model, this study specified relevant factors identified in the literature to represent the technology, aesthetic, mechanical and story elements. The authors contribute to the literature by identifying design factors as drivers of consumer–brand engagement in the branded app context.
Keywords
Acknowledgements
Funding: This work was supported by the Ministry of Science and Technology of Taiwan, R.O.C [MOST 107‐2410‐H‐030‐083] and the Shantou University STU Scientific Research Initiation Grant [STF20010].
Citation
Tseng, T.H., Hsieh, S.H. and Lee, C.T. (2021), "How gamified branded applications drive marketing effectiveness?", Marketing Intelligence & Planning, Vol. 39 No. 5, pp. 633-648. https://doi.org/10.1108/MIP-09-2020-0407
Publisher
:Emerald Publishing Limited
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