The effectiveness of mobile learning strategies based on pervasive animated games: an example in a vocational technology college
ISSN: 0737-8831
Article publication date: 26 April 2022
Issue publication date: 31 October 2023
Abstract
Purpose
The author proposed a mobile learning model of pervasive animated games which allows college students to learn via games accessed through a smartphone. It can develop the process of field observation and self-reflection to enhance learning effectiveness, and the motivation, and attitude of students towards learning.
Design/methodology/approach
The author proposed a model for teaching via pervasive animated games. The author used SPSS software and Pearson's correlation coefficients to explore different mobile learning strategies and their relationship with learning attitudes and achievement. Participants were vocational technology college students, who each experienced animated games in individual and group learning settings.
Findings
The results found that the learning performance of students in the individual learning group was better than that of the group learning group. A higher level of digital experience was associated with better learning performance, and a more positive attitude towards using mobile phones was associated with better learning performance.
Research limitations/implications
The learning method still has its limitations, the learner's digital information level, learning mode, learning attitudes will have an impact on the student playing teaching pervasive animation games. Therefore, improving student information level is one of the important topics of teaching pervasive animation games and mobile learning.
Originality/value
The author proposed a mobile learning strategy based on pervasive animated games. The result in the strategy of mobile learning shows that the level of students' digital experience and the overall design of animated games are important criteria for successful implementation.
Keywords
Citation
Huang, Y. (2023), "The effectiveness of mobile learning strategies based on pervasive animated games: an example in a vocational technology college", Library Hi Tech, Vol. 41 No. 5, pp. 1545-1570. https://doi.org/10.1108/LHT-09-2021-0336
Publisher
:Emerald Publishing Limited
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