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LibraryCraft – how the COVID-19 pandemic led to the growth of the WA libraries public Minecraft server

Jayne Cleave (Lifelong Learning, Fremantle City Library, Fremantle, Australia)
John Geijsman (Lifelong Learning, Fremantle City Library, Fremantle, Australia)

Digital Library Perspectives

ISSN: 2059-5816

Article publication date: 4 August 2020

Issue publication date: 11 December 2020

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Abstract

Purpose

LibraryCraft was created to bring communities together across Western Australia (WA) in a safe, structured and moderated way so that players could stretch their creativity and imagination. LibraryCraft uses the features of Minecraft that stretch users’ innovation and creative thinking, develops their STEAM skills and builds social and life skills such as collaboration, negotiation, economic management and civic engagement.

Design/methodology/approach

In late 2019, the Fremantle Library launched a small, local Minecraft server for the local community of young people. After several months of testing and upgrades, LibraryCraft was made available to all players aged 7–17 across WA, and WA local governments were invited to participate.

Findings

The COVID-19 pandemic led to a cancellation of Fremantle Library in-person programmes; LibraryCraft, as a purely online programme, was scaled up, and in a few weeks, had more than tripled its player base. At the time of writing, LibraryCraft brings together 20 WA local councils, reaches over 100 players from Derby-West Kimberley to Albany and sees hundreds of play hours logged each week. Players have created new friendships across the state and are regularly working collaboratively on challenges and exploration.

Originality/value

While Minecraft servers operated by libraries are far from new, LibraryCraft is unique. No groups of libraries have run Minecraft servers collaboratively in Australia before, and none is available state wide. The programme is highly valued with families in WA, providing a safe social outlet for players stuck at home in isolation.

Keywords

Citation

Cleave, J. and Geijsman, J. (2020), "LibraryCraft – how the COVID-19 pandemic led to the growth of the WA libraries public Minecraft server", Digital Library Perspectives, Vol. 36 No. 4, pp. 377-388. https://doi.org/10.1108/DLP-05-2020-0027

Publisher

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Emerald Publishing Limited

Copyright © 2020, Emerald Publishing Limited

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