Index

David C. Roach (Dalhousie University, Canada)

The Innovation Approach: Overcoming the Limitations of Design Thinking and the Lean Startup

ISBN: 978-1-83797-800-7, eISBN: 978-1-83797-799-4

Publication date: 4 December 2024

This content is currently only available as a PDF

Citation

Roach, D.C. (2024), "Index", The Innovation Approach: Overcoming the Limitations of Design Thinking and the Lean Startup, Emerald Publishing Limited, Leeds, pp. 247-254. https://doi.org/10.1108/978-1-83797-799-420241017

Publisher

:

Emerald Publishing Limited

Copyright © 2025 David C. Roach


INDEX

Academic researchers
, 174

Adoption
, 145–146

adoption-focused primary research
, 145

lens
, 48

mobilize
, 140–146

principles
, 140

of problem statement
, 52

theory in practice
, 134–140, 181

Agile product innovation
, 7–8

Agility
, 15

Alpha dog (see “Alpha” syndrome)

“Alpha” syndrome
, 89, 115

Analogies
, 112

Analogs
, 84

markets
, 151

Analytical–comprehensive quadrant
, 127

Artifacts as focal points
, 99–100

Artificial intelligence (AI)
, 126, 216

Attributes
, 15, 75, 151

Babson College approach
, 33

Back end of innovation (BEI)
, 3, 167, 204

Backward thinking processes
, 111

Barrier busting technique
, 180

Basadur Applied Innovation
, 12

Basadur Creative Problem-Solving Profile, The
, 192

Basadur Innovation methodology
, 12

Basadur problem-solving index
, 192–193

Baseline business model
, 233

Benchmark orientation matrix
, 76, 79–82, 84

Benchmarking
, 73, 180

analogs and complementors
, 84

benchmark orientation matrix
, 79–82

and best practices
, 61

category features and benefits
, 75–76

consumers’ relationship to products
, 74–75

evaluation and analysis
, 83–84

example
, 80–83

product summary table
, 76

summary table example
, 77–79

systematic evaluation
, 76–79

Benefits
, 75

“Big business” management systems
, 6

Biological stream
, 176

“Black and white” approach
, 174

Body of Knowledge (BOK)
, 5, 194

Boston Consulting Group, The
, 216

Brainstorm sessions
, 109

Brainstorming
, 17, 26, 108–110

Brand
, 75

Brand effect
, 227

Build–Measure–Learn Loop
, 32

Business model
, 32, 46, 62, 123, 215–217, 219

heuristic approach to
, 219

innovation and
, 41, 43, 45–47, 217

innovation invariably collides with
, 18–19

shift to business modeling and LS
, 218–219

Business Model Canvas
, 10, 29–30, 34, 45

Business plan
, 217–219, 225

Canvas
, 32

Chief Technology Officer (CTO)
, 207

Circular economy
, 217

Cognition
, 101

Cognitive consumer research
, 169

Cognitive dissonance
, 170

Cognitive mapping
, 101–104

Collaboration
, 202–203

Collaboration opportunities
, 61

Communication
, 202–203

Company building
, 30

Compatibility
, 135, 139, 143

Competitor analysis
, 59

Complementors
, 84

Complexity
, 135–136, 139, 143

Complimentary model of innovation management

creativity lens
, 41

economics lens
, 40–41

entrepreneurial standpoint
, 42–43

innovation
, 40, 43–45

innovation and business model
, 45–47

innovation approach
, 47–50

innovation helix
, 53–54

problem statement
, 50–53

strategic management perspective
, 41–42

Compound Annual Growth Rate (CAGR)
, 58, 87, 205

Comprehensive prototypes
, 35

Computer-aided design system (CAD system)
, 158, 187

Concept development
, 107

brainstorming
, 108–110

concept selection
, 118–119

converging
, 115–116

lateral thinking and diverging
, 110–115

qualitative approach
, 117–118

quantitative approach
, 116–117

with selected lead users
, 154

tools and techniques
, 108

Concept evaluation
, 121

desirability
, 125–126

DT
, 123–124

evaluation approach
, 124

evaluation models
, 122

feasibility
, 126

LS
, 123

Stage Gate™ approach
, 122

viability
, 125

Concept scoring system
, 117

Concept selection
, 118–119, 121

Conceptualizers
, 192

Conducting interview
, 95–97

Conjoint analysis
, 90

Construct mapping
, 91

Consumers
, 170

behavior
, 169

behavior analysis
, 59

relationship to products
, 74–75

Continuous learning
, 27

Conventional functional model of development
, 187

Convergence process
, 27

Converging
, 115–116

Cost-benefit analysis
, 125

Costs
, 201

Costs of Goods Sold (COGS)
, 228, 234

Cradle to Cradle (C2C)
, 175–176

approach
, 167, 181

methodology
, 177, 179

“Cradle-to-grave” linear model
, 175

Creative destruction
, 40

Creative process
, 26

Creative reaction
, 40

Creative team abrasion
, 14

Creativity
, 16, 36

Critics
, 95

Cross-functional teams
, 14, 189

Customer creation
, 30

Customer development
, 30

Customer discovery
, 30

Customer empathy
, 27

Customer journey mapping
, 100–101

Customer listening
, 33, 36, 88

Customer segmentation
, 62

Customer validation
, 30

Customer-centric approach
, 43

Customer–product inquiry
, 70

Data analytics
, 61

Data validation
, 59

Decision-making unit (DMU)
, 27, 36, 44, 69, 96, 108

Decision-making process
, 18, 20

Deep Google search
, 153

Dependent activities
, 201

Design for disassembly (D4D)
, 176

Design for Environment (DfE)
, 168

Design for Sustainability (D4S)
, 168

Design process
, 181

Design Thinking (DT)
, 3, 9, 20, 23–26, 42, 45, 51, 58, 88, 107, 121–124, 134, 157, 161, 188–189, 203, 237

enthusiasts
, 110

implications
, 35–38

innovation system gap analysis
, 37

methodology
, 16

modern incarnation of
, 24

perspective
, 61–62

proponents
, 96

recommendations
, 38

strengths of system
, 26–27

as system
, 23

weaknesses in practice
, 27–29

Desirability
, 124–126

Development process
, 8, 194

Digital transformation age
, 215

Direct-to-consumer model (B2C model)
, 231

Discovery phase of problem statement
, 52

Discussion guide
, 93–94

Disk operating system (DOS)
, 159

Disruptive innovation
, 44

Diverging
, 110–115

Do it yourself (DIY)

combination
, 44

community
, 152

solutions
, 73

Do-it yourselfers (DYIers)
, 164

Dominant ideas
, 111

Eco-behavior
, 169

Eco-design
, 168

Eco-development
, 168–169, 171, 174, 182

Eco-innovators
, 174

Economic uncertainty
, 20

Economic viability
, 38

Effectiveness
, 20

Efficiency
, 20

Elusive green consumer
, 169–171

Engineering-anchored innovation domain
, 24

Entrepreneurial innovation
, 43

Entrepreneurial perspective innovation
, 43

Entrepreneurial setting
, 160

Entrepreneurs
, 43

Entrepreneurship perspective
, 60

Entry point
, 112

Environment Agency
, 172

Environmental, social and governance (ESG)
, 167

Environmental Resources Management Limited (ERM Limited)
, 172

Environmentalists approach
, 171

Environmentally meaningful consumer behavior
, 169

ETEE™
, 181–182

Ex post facto process
, 172

External communication
, 13–14

Feasibility
, 121, 124, 126

Features
, 75

Field trials
, 90

Fixed cost model
, 220–225

Fledgling business model
, 223

Fledgling concept
, 47–49, 52, 134

Fledgling model
, 125

Focus
, 155

Focus groups
, 89

Focused prototypes
, 35

Focused–analytical quadrant
, 127

Focused–physical quadrant
, 127

Forward-thinking processes
, 111

Fractionization
, 111

Front end of innovation (FEI)
, 3, 13, 40, 58–59, 74, 108, 153, 167, 189, 202, 208, 214

management
, 204–205

process
, 155

projects
, 196

tool
, 88

General and Administrative (G&A Expenses)
, 220, 223, 229

Generators
, 192

Google Glass
, 138–140

Graphical user interfaces (GUIs)
, 127, 136

Green consumers
, 169

Greenhouse gas emissions (GHG emissions)
, 174

Halo effect
, 170

Handheld GPS
, 102–104

Helix
, 53

Heuristic approach to business modeling
, 219

Heuristic business model (ing)
, 35, 235

approach
, 233

business model
, 215–216

business model vs. business plan
, 217, 219

fixed cost model
, 220–225

heuristic approach to business modeling
, 219

heuristic business modeling and hypothesis development
, 233–236

modern incarnation
, 216–217

revenue model
, 225–228

shift to business modeling and LS
, 218–219

variable cost model
, 228–233

Heuristics
, 170, 228

Hierarchy
, 126

Highly user-centric
, 26

House of Quality
, 11

Hypotheses
, 129

development
, 233–236

hypotheses-driven criteria
, 124

Ideation process
, 25–26, 36, 47, 119

IDEO Deep Dive video
, 67–68, 107, 113

IDEO ten faces of innovation
, 191–192

IDEO video
, 117

Implementers
, 192

Incremental innovation projects
, 7

Independent activity
, 201

Inductive process
, 50

Industrial design approach
, 87

Industrial Revolution
, 215

Industry and technology assessment
, 61

Industry trends and forecasting
, 59

Innovation
, 39–45, 60, 133

agile product innovation
, 7–8

approach
, 47–51, 167–168, 179–180

Basadur applied innovation
, 12

boundaries
, 17–20

and business model
, 45–47

check-in, check-out
, 18

common themes and approaches
, 13

creativity enhanced, not driven
, 16

cross-functional and multidisciplinary
, 14

design thinking
, 9

diffusion
, 134

economic viability
, 237

helix
, 53–54

IDEO ten faces of
, 191–192

information driven, agile and effective
, 14–15

innovation invariably collides with business model
, 18–19

innovation systems, tools and techniques
, 10

internal and external communication
, 13–14

invariably collides with business model
, 18–19

IPD
, 6

lead user research
, 10–11

lean product development and innovation
, 6–7

lean startup
, 9–10

market innovation
, 40, 42

methods
, 6

MIT model
, 8–9

PDMA
, 4–5

philosophy
, 8

problem focused not solution focused
, 16

process
, 70, 219

process innovation
, 40, 61

project management component
, 19–20

QFD
, 11–12

relative value
, 17

requirements and attributes
, 15–16

Stage Gate™ System
, 5–6

systems
, 8, 193

theory
, 40

tools or techniques
, 4

TRIZ
, 12–13

uncertainty management
, 20

Innovation management
, 3, 174

approach
, 15, 18, 133

perspective
, 5

process
, 141

systems
, 14

Integrated product development (IPD)
, 6

Intellectual property (IP)
, 60

Internal communication
, 13–14

Interviews
, 88, 91

KANO model
, 63–65, 70

Key opinion leaders (KOLs)
, 76

Key performance indicators (KPIs)
, 31

Knowledge
, 200–202

Latent needs
, 36

Lateral thinking
, 109–115

Lead user research (LUR)
, 10–11, 74, 149, 153–157, 163–165

downside of
, 157–160

Lead users
, 149–150

analog
, 162–163

attributes
, 158–160

downside of LUR
, 157–160

LUR
, 153–157

in market
, 156–157

misconceptions
, 152–153

phase of problem statement
, 53

use
, 160–163

Leadership
, 196, 203

Lean product development and innovation
, 6–7

Lean Startup (LS)
, 3, 6, 9–10, 20, 28, 30–32, 45, 58, 83, 88, 121–122, 134, 157, 188, 203, 237

canvas
, 19

decision making unit
, 108

economic viability
, 237

gap analysis
, 36

implications
, 35–38

innovation system gap analysis
, 37

latent needs
, 36

linearity
, 38

methodology
, 29, 108, 215

minimum viable product
, 63

organizational innovation
, 40

perspective
, 62–63

prototyping
, 91, 95

recommendations
, 38

shift to
, 218–219

strengths of system
, 32–33

weaknesses of system
, 33–35

Lean system
, 6

Life cycle analysis (LCA)
, 167, 171–172

studies
, 180

Life Cycle Impact Assessment (LCIA)
, 171

Linear activities
, 54

Linearity
, 28, 38

“Lock-in” effect
, 173

Management support
, 196–197

Manufacturer’s suggested retail price (MSRP)
, 233

Market

analysis
, 59

innovation
, 40

lead user in
, 156–157

research perspective
, 59–60, 153

trends and opportunities
, 60

uncertainty
, 20

Marketing research approach
, 87

Mathematical equation
, 15, 116

memsorb™
, 141–144

Metaphor elicitation technique
, 90–91

Metaphor elucidation technique
, 99–100

Mind mapping
, 26

Minimum viable product testing (MVP testing)
, 9, 31, 38, 63, 123, 127–130, 215

Mirra™ Chair
, 177–179

Mission statement
, 51

Modern incarnation of DT
, 24, 216–217

Moment of inertia (MOI)
, 78

Monstrous hybrids
, 176

Multidisciplinary teams
, 14, 189

Myers-Briggs Type Indicator (MBTI)
, 190–191

Nappies
, 172–173

Nascent entrepreneurs
, 235

Novelty
, 43

Novice innovation teams
, 16

Observability
, 136, 139, 143

Observational research
, 89

Off ramp
, 38

Open business models
, 217

Open-ended transaction
, 211

Opportunity recognition
, 42

Optimizers
, 192

Organizational innovation
, 40

Osterwalder’s approach
, 30

Outdoor professionals
, 156

Personality assessment tools
, 190

Physical–comprehensive quadrant
, 127

Pivoting
, 33

Plastics
, 176

PM software
, 208–209

Polyvinyl chloride (PVC)
, 178

Portfolio management
, 5

Pragmatic business modeling approach
, 19

Pricing policy
, 234

Primary market research
, 88

Primary research
, 84, 180

(see also Secondary research)
approach to
, 87–88

artifacts as focal points
, 99–100

cognitive mapping
, 101–104

conducting interview
, 95–97

customer journey mapping
, 100–101

developing, executing and analyzing interviews
, 91–93

discussion guide
, 93–94

interpreting results
, 100

observation within interviews
, 97–99

primary research best practices
, 91

types of
, 88–91

Primary Target Audience (PTA)
, 96

“Probe and learn” interview techniques
, 93

Problem focus
, 36

Problem statement
, 47, 50–53

Process innovation
, 40

Processes
, 36

Procrastination
, 210

Product Development Management Association (PDMA)
, 4–5, 194

BOK
, 5

Products
, 133

consumers’ relationship to
, 74–75

design and development
, 8–9

innovation
, 40

product-related adoption principles
, 141

statement
, 209

Profiling tools and techniques
, 190, 193–194

Basadur problem-solving index
, 192–193

IDEO ten faces of innovation
, 191–192

Myers-Briggs
, 191

Progressive organizations
, 190

Project execution
, 58

Project management (PM)
, 50, 199–200

collaboration and communication
, 202–203

component
, 19–20

education. 19

FEI management
, 204–205

knowledge
, 200–202

leadership
, 203

managing uncertainty and risk
, 203–204

skills
, 202

tools and techniques
, 204

Project Management Institute (PMI)
, 199–200

Project Management Professional (PMP)
, 199, 208

Project selection process
, 57–59

Project structure
, 194

Project-related issues
, 209

self-management
, 210–214

Prototyping
, 26, 38

approach
, 128–130

and MVP
, 127–130

Qualitative approach
, 117–118

Quality Function Deployment (QFD)
, 11–12, 63, 73

Quantitative approach
, 116–117

Questionnaires
, 88

“Re-ideation” process
, 145

Reduce, Reuse and recycle approach (3R approach)
, 175

Regulatory compliance
, 60

Relative advantage
, 134, 137

Relative value
, 225, 234

Research and development (R&D)
, 3

Return on investment (ROI)
, 18, 116

Revenue model
, 225–228

Reversal
, 112

Rhode Island School of Design (RISD)
, 188

Risk assessment
, 60

Risk management
, 203–204

Risk-taking
, 43

Rough-rapid-ready prototypes (triple-R prototypes)
, 35

Rudimentary approach
, 109

Scope
, 200

changes
, 209

creep
, 209

Seasonal affective disorder (SAD)
, 118

Secondary data
, 59

Secondary research (see also Primary research)

entrepreneurship perspective
, 60

guiding models
, 63

IDEO Deep Dive
, 67–68

importance
, 57–58

informing next steps
, 69–70

KANO model
, 63–65

market research perspective
, 59–60

perspectives of
, 58

process
, 61

secondary research in action
, 66–68

secondary research information important for innovation management
, 63

technology management perspective
, 60–63

user-centered model
, 65–66

Segmentation
, 59

Self-management
, 210–214

Silicon Valley approach
, 34

Simplex system
, 12

Small-to medium sized enterprises (SMEs)
, 18, 160

Software industry
, 8

Solution
, 44

Solution-based approach
, 174

Solution-centric position
, 34

Sprints
, 7

Stage Gate™ System
, 5–6, 121–122, 124

Stanford School, The
, 25

Startup community
, 19

Steering
, 31

Sterilization
, 14

Strategic management

business perspective innovation
, 41

perspective
, 41–42

Stream separation
, 176

Strengths, Weaknesses, Opportunities, Threats analysis (SWOT analysis)
, 59

Success
, 45

Surveys
, 88

Sustainability
, 49, 167, 217

C2C
, 175–176

eco-behavior
, 169

eco-development
, 168

eco-development and consumer behavior
, 169

eco-development and innovation management
, 174

eco-development and LCA
, 171

elusive green consumer
, 169–171

ETEE™
, 181–182

innovation approach
, 179–180

LCA
, 171–172

limitations of LCA
, 172–

material problem
, 174–175

other aspects of
, 180

other aspects of sustainability
, 180

of problem statement
, 53

work
, 176–179

Swift market analysis
, 62

Systematic approach
, 26, 28

Systematic evaluation
, 76–79

Systems
, 4

Systems thinking
, 4

Team approach
, 188–189

Team empowerment
, 14

Team resource management
, 206–208

Team selection approaches
, 189–190

Technical feasibility
, 18, 122

Technical uncertainty
, 20

Technological landscape
, 62

Technology management perspective
, 60

DT perspective
, 61–62

LS perspective
, 62–63

Terminology
, 7

The MIT model–Product Design and Development
, 8–9

Thrashing
, 206, 210

3M Corporation
, 10, 157–158

Time
, 201

Timmons model
, 217

Total addressable market (TAM)
, 133

Total available market (TAM)
, 58

Total Quality Management (TQM)
, 73

Traditional market research
, 10, 150

Trialability
, 136, 139, 143

TRIZ
, 12–13

Ubiquitous IDEO Deep Dive video
, 108

Uncertainty
, 205

management
, 20, 43, 203–204

PM software
, 208–209

team resource management
, 206–208

Unilinear approach
, 28

Unique selling propositions (USP)
, 76, 99

Unit capacity
, 235

Up-cyclability
, 176

User-centered design (UCD)
, 65, 97–98

User-centered model
, 65–66, 97

User-driven development (UDD)
, 65

Validated learning
, 32

Value capture process
, 46, 219, 234

Value creation
, 46, 219, 234

Value proposition
, 124, 127

Value Proposition Canvas
, 30

Value relatively
, 36

Variable costs
, 222, 228

model
, 228–233

Viability
, 121, 124–125

Voice of the customer (VoC)
, 6, 36, 65, 83, 88, 91

Volatile, uncertain, complex or ambiguous conditions (VUCA conditions)
, 203

Young entrepreneurs
, 34