Enhancing Inquiry-Based Pedagogical Practices in Digital Game-Based Learning With Artificial Intelligence-Driven Natural Language Processing: Challenges and Implementation Strategies From a Global Perspective
Digital Transformation in Higher Education, Part A
ISBN: 978-1-83549-481-3, eISBN: 978-1-83549-480-6
Publication date: 28 October 2024
Abstract
The research explores how artificial intelligence-driven natural language processing can be integrated into digital game-based learning to enhance science education worldwide. It conducted a thorough literature review focusing on electronic bibliographic databases, identifying nine key themes. The chapter discusses the potential of digital games to improve science education, including theoretical frameworks, integration techniques and problem-solving methods. It also examines the impact of gaming on critical thinking and natural language processing. The findings suggest that integrating natural language processing into digital game-based learning shows promise for improving inquiry-based teaching and student performance in science education. Digital platforms can offer personalized feedback, support natural language interactions and customize content for each student. However, addressing pedagogical concerns and technological limitations is crucial for fully realizing these benefits. Practically, the research offers guidance for educators, curriculum developers and policymakers. It emphasizes the importance of educating educators on natural language processing, developing inquiry-driven digital learning platforms and establishing supportive policies. This signifies a move toward student-centered learning and the integration of innovative technologies into education. In terms of originality and value, the study contributes to the existing knowledge by discussing challenges and potential strategies for integrating digital game-based learning with natural language processing globally. It suggests that future research and practical efforts in this area can benefit from a comprehensive understanding of the opportunities and implications of this educational approach, informed by extensive research across various themes.
Keywords
Citation
Asad, M.M., Younas, S. and Sherwani, F. (2024), "Enhancing Inquiry-Based Pedagogical Practices in Digital Game-Based Learning With Artificial Intelligence-Driven Natural Language Processing: Challenges and Implementation Strategies From a Global Perspective", Lytras, M.D., Serban, A.C., Alkhaldi, A., Malik, S. and Aldosemani, T. (Ed.) Digital Transformation in Higher Education, Part A (Emerald Studies in Active and Transformative Learning in Higher Education), Emerald Publishing Limited, Leeds, pp. 65-81. https://doi.org/10.1108/978-1-83549-480-620241004
Publisher
:Emerald Publishing Limited
Copyright © 2024 Muhammad Mujtaba Asad, Shahzeen Younas and Fahad Sherwani. Published under exclusive licence by Emerald Publishing Limited