Index
Igor Hawryszkiewycz
(University of Technology, Sydney, Australia)
Designing Creative Organizations
ISBN: 978-1-78714-035-6, eISBN: 978-1-78714-034-9
Publication date: 2 December 2016
This content is currently only available as a PDF
Citation
Hawryszkiewycz, I. (2016), "Index", Designing Creative Organizations, Emerald Group Publishing Limited, Leeds, pp. 261-270. https://doi.org/10.1108/978-1-78714-035-620161015
Publisher
:Emerald Group Publishing Limited
Copyright © 2017 Emerald Group Publishing Limited
INDEX
Abductive process
, 24
Access to knowledge, improving
, 185
Agility
, 24–25, 84, 95, 107, 115, 234
Amazon
, 40
Analytic methods and design thinking, combining
, 55–57
ARUP
, 201
Barriers of innovation
, 206
Big data
, 10, 30, 36, 45, 110, 226
characteristics of
, 44
finding and getting the needed data
, 43–44
search strategies
, 44
sources of
, 43
Brainstorming
, 58, 64, 108, 111, 119, 126, 127, 129–130, 138, 139, 140, 141, 182
and business building blocks
, 217, 223
for conceptual solution
, 194
diagrammatic representation of
, 126
guiding and leading
, 120
to identify issues and problems
, 158–163
to identify themes
, 142–144
for joint value propositions
, 186–192, 193
objectives, setting
, 119–120
objectives, types of
, 120
organizing the canvas to record outcomes
, 121
questioning
, 122
rules of behavior
, 122
session time limits, setting
, 120–121
structured argumentation, encouraging
, 121–122
visualizations, choosing
, 123
Brokering services
, 204–205
Business agility
, 84
Businesses
, 2–3, 8, 19–20, 24, 57, 95, 123
building and managing, to create stakeholder value
, 21
building blocks
, 242
collaboration
, 95–97
digitalizing of
, 90–93
diversifying into new activities
, 97
in the fashion industry
, 11
innovations
, 183
multidisciplinary task groups, creation of
, 96
new organizational structures, trend to
, 96–97
Business model
, 5, 20, 33, 70, 209
building block
, 211–212, 214–215
brainstorming with
, 223
choosing
, 213–214
experimentation with
, 223
from conceptual models to
, 216–223
conceptual solution for proposed holiday
, 212–213
designers
, 158
disruption
, 5–6
implications
, 6–7
emerging technologies, getting value from
, 221–222
evaluation
, 230
innovation
, 210
pizza business
, 225–230
for policy formation
, 245
practice
, 223–225
Business plan
, 249
components of
, 252
Business proposal, structure of
, 251
Business value
, 40
from social media
, 41
technology contribution to
, 37
from using the cloud
, 38
Canvases
, 64–65, 121, 122, 172
Change management
, 146, 174
bottom-up example for
, 149
Chief design officer
, 25, 185
Chief Executive Officer (CEO)
, 27
Citrix
, 63, 118, 247
City design
, 201–204
City services, themes for
, 149–151
Clothing manufacturing businesses
, 11
Cloud
, 361, 38–40
Collaboration
, 57–58, 72, 90, 98, 108, 119, 242, 246, 247
Collaborative agencies, delivering services through
, 99
disaster, recovery from
, 101–102
organizational structures in agency systems
, 99–101
platforms as solutions
, 102
Commercial evaluation
, 253–254
Community participation
, 201–202
Community resilience
, 174–175
Complexity
, 157–158, 210
versus complicated systems
, 4
framework
, 157, 166–167
gaps
, 168
and its implication
, 4
Complicated systems
, 4
Conceptual solution
, 182, 212–213
developing
, 192–198
Connectivity, raising
, 185
Continuous product development
, 199–200
Contract development, journey map for
, 82
Creative design team
, 107, 111–114, 126–127, 137–138, 158, 159, 179, 186, 188, 236, 241
brainstorming
, 119
building
, 116
teamwork, importance of
, 118
developing themes
, 138
to develop understanding and empathy
, 126–127
Creativity
, 25, 54, 55, 59, 64, 67, 108–111, 116–117, 182, 210, 234
organizing for
, 235–236
Customer innovation
, 185
Data analytics
, 10, 45
levels of support
, 45
as a service
, 45
Deductive process
, 24
Design culture
, 25, 29–30, 99, 237–238
Design environment, providing
, 241
business building blocks, choosing
, 242–243
creative design teams, choosing tools and building blocks for
, 241–242
developing building blocks
, 243
interdisciplinary support, building blocks for
, 245–246
policy formation, building blocks for
, 244, 245
social service delivery, building blocks for
, 243
space and team work
, 241
Design process
, 53, 114
analytic methods and design thinking, combining
, 55–57
canvases to support creative and innovative practices
, 64–65
design thinking
, 57–59, 61–63, 65–67
Double Diamond method
, 114–116
enterprise and social network diagrams
, 72
freeform models
, 83
and business agility
, 84–85
generic concepts
, 83–84
journey maps
, 77, 80
extending to in-depth interaction
, 81
at initial part of contact
, 80–81
for managing global teams
, 82–83
maps, charts, and interface designs
, 67–68
persona empathy maps, empathize with stakeholders to develop
, 74–77
system diagrams
, 68–72
visualizations, developing
, 74
visualizations and perspectives
, 59–61
Design thinking
, 25, 36, 54, 57–59, 61–67, 72, 74, 77, 86, 89–90, 95, 99, 108, 113–114, 119, 121, 125, 144, 185, 200, 214, 217, 219, 225, 241, 247
Development technologies
, 34–35
Digital businesses
, 90
examples of
, 91–92
trend to digital enterprises
, 92–93
Digital creativity
, 182
Digital habitat
, 48–50
communicating in
, 49
Digital innovation
, 182–183
Digitization
, 91, 92, 157, 163–165
Disaster recovery
, 99, 101, 156, 163, 174, 176
Discovering the organization
, 126–127
Disruptive method
, 5–6
Disruptive technologies
, 24, 103
Diversifying into new activities
, 97
Double Diamond method
, 114–116
Emergency management and recovery
, 174
Energy supply, stakeholders and values in
, 18
Enterprise and social network diagrams
, 72
Ethnographic studies
, 65, 132
Evaluation methods
, 251
basic feature evaluation
, 252–253
commercial evaluation
, 253–254
Kano evaluation
, 254
SWOT (Strengths, Weaknesses, Opportunities, and Threats)
, 254–256
External frameworks
, 155–156
identifying problems from
, 161–162
Facebook
, 40
Fashion/garment industries
, 11–13
disruptions in
, 13
Firm
, 2–3, 7, 20, 23, 63, 68, 91, 95, 97, 103
Food chain
, 2–3, 20
Food industry, disruptions in
, 10–11
Food production
, 8–10
Framework for designing creative organizations
, 235
Framing and reframing, making sense through
, 22
Free car park spaces, sensing
, 47
Freeform models
, 83
and business agility
, 84–85
generic concepts
, 83–84
Gaps
complexity
, 168
identifying
, 156, 158
Garment/fashion industry
, 11–13
disruptions in
, 13
Garment manufacturing
rich picture of
, 12
system diagram for
, 69
Global management processes, reframing
, 174
Global project management
, 28, 72, 135, 146–148, 192
example
, 25–27
theme circles for
, 147
top-down and bottom-up
, 147–148
Global team management
, 71
kinds of stories in
, 25, 132, 133
Global world, organization in
, 2–4
Google
, 6, 401, 139
Government-industry collaboration
, 97–99
Hackathons
, 110, 150
Health care, stakeholders and values in
, 18
Individual businesses
, 7, 70
Industry organizations
, 7
fashion/garment industries
, 11–13
disruptions in
, 13
food industry, disruptions in
, 10–11
food production
, 8–10
Information system framework
, 157
for digitization
, 163–165
Information systems gaps
, 165
Innovation capability levels
, 247
Innovation teams, assembling
, 237
Innovation value chain
, 108–109, 119, 121, 125, 204, 234
creative design teams
, 111–114
creativity
, 110–111
Innovative solutions, developing
, 179
barriers to innovation
, 206
classifying solutions
, 183–185
conceptual solution
, 182
developing
, 192–198
digital innovation
, 182–183
drivers for design and innovation
, 199–204
city design
, 201–204
continuous product development
, 199–200
social innovation
, 200, 204
joint value propositions
, 181
brainstorming for
, 186–192, 193
managing ways of overcoming barriers
, 206
prototyping
, 198–199
strategies for innovation
, 204
open innovation
, 204–205
Interdisciplinary support, building blocks for
, 245–246
Interdisciplinary teams
, 25, 59, 62, 119, 157, 158, 247
creating
, 157
Internet of things
, 46–47
Joint value propositions
, 113, 115, 177, 181–182, 199, 206, 207, 209, 210, 212, 217, 218, 224, 248
brainstorming for
, 186–192, 193
Journey maps
, 20, 67, 72, 77–78, 80, 81, 195–197
for contract development
, 82
extending to in-depth interaction
, 81
at initial part of contact
, 80–81
for managing global teams
, 82–83
with touchpoints
, 78
Kano evaluation
, 254, 255
Large city, living in
, 14, 148–151
Learning, importance of
, 167, 170
Leasing vs buying
, 103
LEGO blocks
, 223
Local context framework
, 154, 156
Local themes
, 154, 158
Long-term disruption
, 5–6
Lotus Flower Brainstorming
, 139–140
Management
, 22–27, 53, 59, 64, 108, 116, 174, 238
strategy
, 24
systematic design process
, 238–240
Managing the design process
, 107
brainstorming
, 119
asking questions
, 122
guiding and leading
, 120
objectives, setting
, 119–120
objectives, types of
, 120
organizing the canvas to record outcomes
, 121
rules of behavior
, 122
session time limits, setting
, 120–121
structured argumentation, encouraging
, 121–122
visualizations, choosing
, 123
creative design teams, building
, 116
teamwork, importance of
, 118
design processes
, 114
Double Diamond method
, 114–116
innovation value chain
, 108
creative design teams
, 111–114
creativity
, 110–111
Maps, charts, and interface designs
, 67–68
McDonalds
, 56
Minimal viable product (MVP)
, 63, 198
Mobile technologies
, 6, 34
Mobility, increased
, 47–48
Multidisciplinary approach
, 58
Multidisciplinary task groups, creation of
, 96
New organizational structures, trend to
, 96–97
New/satellite cities, developing
, 14
Online user innovation communities (OUIC)
, 41
Open innovation
, 204–205
Organizational innovation
, 185
Organizational structure
, 96, 99, 236
culture and structure
, 236–237
Organizing for creativity
, 235–236
Osterwalder business building blocks
, 214–215
Outcomes, recording
, 172
Over time businesses
, 7
Pepsi Co.
, 20, 25, 247
Persona empathy maps
, 74–77
Persona maps
, 74, 76–77, 132, 134
Pizza business
conceptual solution for
, 227
setting direction with building blocks
, 225–230
Policy formation
building blocks for
, 244, 245
business model for
, 245
Porter’s value chain
, 108, 110–111
Post-it notes
, 63, 67–68, 128, 134, 251
Presentations, making
, 249–251
Problems in industry and society
, 3
Process innovation
, 185
Product development versus client development themes
, 246
Product innovation
, 184
Project management, global
, 72, 73, 74, 135, 146, 148, 174, 239
application to
, 192
stakeholders in
, 28
theme circles for
, 147
Prototyping
, 198–199, 206
“Providing Services” theme
, 148
Questioning
, 122
Reframing
, 22, 155, 163, 174, 176, 204
Renting vs buying
, 103
Resilience framework
, 157, 167–172, 201
Resilient cities, creating
, 201, 202
Rich pictures
, 7, 10, 27, 62, 70, 123, 147–148
of food production organization
, 9
of garment manufacturing
, 12
showing some aspects of living in a large city
, 15
Search strategies
, 44
Sensemaking
, 156–157
Sensor devices
, 47, 104
Service delivery
building blocks for social service delivery
, 243
platforms for
, 103–104
Service innovation
, 185
Session time limits, setting
, 120–121
Short-term disruption
, 5
Smart services
, 104
Social innovation
, 40, 65, 77, 99, 184, 185, 200, 204, 243
classification of
, 100
Social media
, 40, 92, 202
business value from
, 40, 41
sharing knowledge
, 40
working as communities
, 41–42
Social network diagrams
, 72, 241, 250
Social organizations
, 13
large city, living in
, 14
new/satellite cities, developing
, 14
platforms for
, 48
Social service delivery, building blocks for
, 243, 244
Social services, classification of
, 203
Social software
, 202, 204
Socio-technical innovations
, 200, 201
Stakeholders
, 3, 4, 10, 14, 18, 20, 28, 61–62, 67, 74, 81, 83, 127, 129, 132, 199, 200, 213, 217
to develop persona empathy maps
, 74–77
enriching stakeholder experience
, 20–21
Stakeholder value
, 18, 22–23, 74, 108, 122, 234
building and managing businesses to create
, 21
in energy supply
, 18
in health care
, 18
Starbucks
, 204
Stories
collection of
, 128–132, 133
organizing stories into themes
, 131, 144–145
recording
, 129
Storyboarding
, 128, 133–135
Strategic innovation
, 184
Structured argumentation, encouraging
, 121–122
Suncorp
, 90, 110, 116, 238
SWOT (Strengths, Weaknesses, Opportunities, and Threats)
, 254–256
Systematic design process
, 93, 238–240
moving design activities closer to customer
, 93–94
systematic proactive design approach, trending
, 94–95
System diagrams
, 68–72
for garment manufacturing
, 69
Teams, design
creating focus on
, 240–241
Teamwork
, 241
importance of
, 118
Technical evaluation
, 253
Technological innovation
, 184
Technology
, 6, 33
big data and data mining
, 42
big data, sources of
, 43
finding and getting the needed data
, 43–44
search strategies
, 44
cloud
, 38–40
data analytics
, 45
levels of support
, 45
as a service
, 45
emerging technologies, for business innovation
, 35, 36–37
Internet of things
, 46–47
mobility, increased
, 47–48
social media
, 40
business value from
, 40, 41
sharing knowledge
, 40
working as communities
, 41–42
social organizations, platforms for
, 48–50
types of
, 34
Theme issues, identifying
, 153, 162
brainstorming for
, 158–163
identifying problems from external frameworks
, 161–162
reframing problems
, 163
complexity framework
, 166–167
defining design
, 154
emerging solutions
, 156–158
terminology
, 156
using external frameworks
, 155–156
importance of learning
, 167
information system framework for digitization
, 163–165
reframing global management processes
, 174
reframing problems
, 174
resilience framework
, 167–172
resilience to disruption
, 174–176
Themes, identifying
, 137
brainstorming to
, 142–144
global project management
, 146–148
importance of themes
, 142–143
living in large city
, 148–151
organizing stories into themes
, 144–145
processes for defining themes
, 145–146
visualizations for themes
, 139–141
Time limits, setting
, 120–121
Tools
, 54, 55, 59, 65, 67, 241
Touchpoints
, 78, 79, 196–199
journey map with
, 78
Traffic sensor
, 47
Urban environments, developing
, 14
User experience, analyzing
, 185
Value chains
, 7, 108–111
relationships between
, 239
Vasterbotten Government Private Industry collaboration project
, 151
Visualizations
, 7–8, 18, 34, 59, 67–68, 122, 163, 210–211, 225, 242, 247, 250
choosing
, 123
developing
, 74
and perspectives
, 59–61
for themes
, 139–141
Wicked problems
, 14–18
characteristics of
, 16
organizations with
, 17
World Café
, 132
- Prelims
- 1 The Challenges of the Global Environment
- 2 Getting Value from Technology
- 3 Design Process
- 4 What Is Happening in Practice?
- 5 Managing the Design Process
- 6 Developing Empathy with Stakeholders and Understanding their Values
- 7 Identifying Themes
- 8 Identifying Theme Issues
- 9 Developing Innovative Solutions
- 10 Creating a Business Model
- 11 Managing the Creative Organization
- 12 Making Proposals and Business Plans
- References
- Index