“I played games as there was nothing else to do”: Understanding motivations for using mobile content sharing games
Abstract
Purpose
Applications blending games with mobile content sharing have garnered much interest recently. In this paper, the authors aim to examine users' motivations for seeking and creating content in the context of Indagator, a mobile content sharing game. The authors also seek to investigate the impact of games on these motivations.
Design/methodology/approach
The authors conducted a user study where 28 participants used Indagator for a week to create and share content (annotations). Participants were interviewed. All interview responses, and annotations sought (5,799) and generated (599) were manually examined and coded to ascertain motivations.
Findings
Motivations for seeking content include awareness, task performance, exploratory play, killing time, and socialising. Those for creating include altruism, task performance, competitive play, killing time, reminder of experiences, self‐presentation, and socialising. Additionally, games served as a motivator for mobile content sharing systems, forming a mutually beneficial ecology with content sharing.
Originality/value
Prior work has not examined motivations for using mobile content sharing games, and has typically employed surveys rather than actual use of such applications. Understanding motivations has implications for developers. The benefits of incorporating games include increasing awareness for the application and addressing the “cold‐start” problem inherent in many newly introduced applications.
Keywords
Citation
Hoe‐Lian Goh, D., Sian Lee, C. and Low, G. (2012), "“I played games as there was nothing else to do”: Understanding motivations for using mobile content sharing games", Online Information Review, Vol. 36 No. 6, pp. 784-806. https://doi.org/10.1108/14684521211287891
Publisher
:Emerald Group Publishing Limited
Copyright © 2012, Emerald Group Publishing Limited