Part II: implementations
International Journal of Clothing Science and Technology
ISSN: 0955-6222
Article publication date: 1 October 2005
Abstract
Purpose
A significant garment restyling tool was developed to perform garment design in three dimensions. It provides the professional designers the abilities of 3D garment creation, restyling, omni‐angle visualization, and fitting evaluation on a digital mannequin model. According to the body tape‐measurements defined in ISO 8559:1999(E) and ASTM D5219‐99 (1999), the extracted feature lines on computer mannequin dominate the shape of the apparel and also its associated fitting results. In this paper, the garment creation by the provided interfaces and its outcomes based on the developed system kernel and its formulas described in part I of the paper is demonstrated.
Design/methodology/approach
In part II of this paper, a three‐dimensional garment creation and restyling software based on the kernel infrastructure and formulas is implemented.
Findings
Currently, three fundamental dresses, two basic collars, and sleeve are successfully implemented in the creation of free style mannequin‐made apparels. Fitting results in static status are easily performed by detecting the allowances along the body feature lines and its near by. The base of an intuitive 3D computer‐aided garment design and manufacture is gradually formed starting from here.
Originality/value
In this paper, it is proved that garment creation and restyling can be achieved in three dimensions. This work provides a solution to how to manipulate a modifiable geometry in three dimensions and provide a friendly tool for reshaping.
Keywords
Citation
Fang, J. and Liao, C. (2005), "Part II: implementations", International Journal of Clothing Science and Technology, Vol. 17 No. 5, pp. 307-319. https://doi.org/10.1108/09556220510616174
Publisher
:Emerald Group Publishing Limited
Copyright © 2005, Emerald Group Publishing Limited