“The logical categories of learning and communication”: reconsidered from a polycontextural point of view: Learning in machines and living systems
Abstract
Purpose
Bateson's model of classifying different types of learning will be analyzed from a logical and technical point of view. While learning 0 has been realized for chess playing computers, learning I turns out today as the basic concept of artificial neural nets (ANN). All models of ANN are basically (non linear) data filters, which is the idea behind simple and behavioristic input‐output models.
Design/methodology/approach
The paper will discuss technical systems designed on the concept of learning 0 and I and it will demonstrate that these models do not have an environment, i.e. they are non‐cognitive and therefore “non‐learning” systems.
Findings
Models based on Bateson's category of Learning II differ fundamentally from Learning 0 and I. They cannot be modeled any longer on the basis of classical (mono‐contextural) logics. Technical artifacts which belong to this category have to be able to change their algorithms (behavior) by their own effort. Learning II turns out as a process which cannot be described or modeled on a sequential time axis. Learning II as a process belongs to the category of (parallel interwoven) heterarchical‐hierarchical process‐structures.
Originality/value
In order to model this kind of process‐structures the polycontextural theory has to be used – a theory which was introduced by the German‐American Philosopher and Logician Gotthard Günther (1900‐1984) and has been further developed by Rudolf Kaehr and others.
Keywords
Citation
von Goldammer, E. and Paul, J. (2007), "“The logical categories of learning and communication”: reconsidered from a polycontextural point of view: Learning in machines and living systems", Kybernetes, Vol. 36 No. 7/8, pp. 1000-1011. https://doi.org/10.1108/03684920710777513
Publisher
:Emerald Group Publishing Limited
Copyright © 2007, Emerald Group Publishing Limited