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Sony struggles to remain creative: Innovation vs. efficiency and productivity

Strategic Direction

ISSN: 0258-0543

Article publication date: 1 April 2004

6857

Abstract

Making a video game these days is getting more and more like making a movie. So‐called blockbuster games are developed by large teams of programmers managed by “producers”, can take many years to come to market and generally cost major amounts of money to make. The rewards, however, can be lucrative. With global sales of more than $20 billion a year, the computer and video games market is now bigger than Hollywood.

Keywords

Citation

(2004), "Sony struggles to remain creative: Innovation vs. efficiency and productivity", Strategic Direction, Vol. 20 No. 4, pp. 10-12. https://doi.org/10.1108/02580540410527458

Publisher

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Emerald Group Publishing Limited

Copyright © 2004, Emerald Group Publishing Limited

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