Direct writing of digital images onto 3D surfaces
Abstract
Purpose
Aims to develop a greyscale “painting system” by enabling the physical reproduction of digital texture maps on arbitrary 3D objects selectively exposing “pixels” of photographic emulsion with a robot mounted light source.
Design/methodology/approach
After reviewing existing methods of “decorating” 3D components, the properties of photographic emulsion are introduced and the nature of the rendering process' pixels discussed. A proposed path planning algorithm, used to derive both the robot's movement and the exposure times directly from a VRML representation, is then presented.
Findings
Results obtained from successfully rendering images on the surface of a test object are presented.
Research limitations/implications
Limitations of current system include the overall process time and the inability to handle objects with concave geometry.
Originality/value
The system requires no bespoke production tooling and fills an automation gap in rapid prototyping and manufacturing technology that is currently occupied by hand painting.
Keywords
Citation
Sung, R.C.W., Corney, J.R., Towers, D.P., Black, I., Hand, D.P., McPherson, F., Clark, D.E.R. and Gross, M.S. (2006), "Direct writing of digital images onto 3D surfaces", Industrial Robot, Vol. 33 No. 1, pp. 27-36. https://doi.org/10.1108/01439910610700702
Publisher
:Emerald Group Publishing Limited
Copyright © 2006, Company