Making games seriously: Creating a peer designed video game for use in library promotion and instruction
Abstract
Purpose
The purpose of this paper is to describe the initial stages of a year to 18 month project to design and produce a peer designed video game for teenagers for use across Derbyshire Libraries.
Design/methodology/approach
The context is set with an overview of educational games focusing on the UK experience before examining both commercial off the shelf and bespoke games in schools, universities and libraries in the USA and UK.
Findings
The paper posits a specification it is believed will result in a game which is both educational and fun.
Originality/value
Describes the initial development of a peer designed game for young people.
Keywords
Citation
Cross, C. (2009), "Making games seriously: Creating a peer designed video game for use in library promotion and instruction", Library Review, Vol. 58 No. 3, pp. 215-227. https://doi.org/10.1108/00242530910942063
Publisher
:Emerald Group Publishing Limited
Copyright © 2009, Emerald Group Publishing Limited